Adventure servers suggestion: Possible new prestige system.

SirKaizer

New member
Aug 20, 2018
2
1
3
#1
Hey, this is SirKaizer here and with the help of Homura_Sama I have thought out some specific ideas that could be used as a new form of prestige system on the adventure servers.

The prestige system would be made differently than it currently is, first and foremost would there be a 'Prestige PC' which would be wiped out every time one prestiges, this is so you
can keep your previously caught pixelmons. This could also be done differently where you choose a box or more boxes that will be locked away until you have yet again completed everything, E4 and so forth. Another thing to add would be 'locke' challenges, nuzlocke, monotype locke and other types of locke's that would be possible, these can be looked up for greater details about them. What I'd like as a possibility for when you prestige is another set of starters, maybe based on type's for the monotype locke or just a another set of starters that would be randomized, non-legendary of course.

Another way to do it, would be when you prestige, you have to reach the last point you previously reached before you would unlock your PC again, an example would be, that I have to reach the E4 kanto, if I have only beaten that. Every single point that would grant a star besides your name, would be a checkpoint. The latest checkpoint is the one being used for this or you could choose


Starter suggestions by SirKaizer & Homura_Sama

Dragon type starters: Swablu, Trapinch, Skrelp

Bug type starters: Venipede, Dewpider, Sewaddle

Normal type starters: Glameow, Lillipup and Whismur

Ice type starters: Spheal, Swinub, Vanillite

Fairy type starters: Snubbull, Marill, Flabebe

Steel type starters: Aron, Klink, Honedge

Ghost type starters: Shuppet, Golett, Drifloon

Psychic type starters: Ralts, Gothita, Solosis

Fire type starters: Numel, Darumaka, Ponyta

Water type starters: Tympole, Clauncher, Carvanha

Grass type starters: Fomantis, Shroomish, Bounsweet

Poison type starters: Skorupi, Stunky, Croagunk

Fighting type starters: Tyrogue, Mienfoo, Scraggy

Dark type starters: Zorua, Pawniard, Houndour

Ground type starters: Hippopotas, Sandile, Drilbur

Rock type starters: Rolycoly, Binacle, Rockruff

Flying type starters: Rufflet, Ducklett, Vullaby

Electric type starters: Shinx, Mareep, Blitzle




Pseudo-Legendary starters: Any of them, but can first be unlocked when you have done all others, so a sort of achievement system would have to be added.


Thank you for reading and I hope that if this interests anyone that they could possibly leave a comments, so we could further discuss it and go in depth with the idea.
 
Likes: Madoka-chan

SelinaTL

Administrator
Administrator
Aug 16, 2018
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#3
While I appreciate the amount of thought that went into this, and it by no means is any waste, but I have to clarify that there are already things planned that can base themselves off this. And while I could never promise something exactly like this, especially since the star levels already have a lot backed up in what they are for. I'd look forward to what we already had in store.

As far as exactly the PC system you want, that's something that does require a lot of dedicated time from an actual developer, which ours are already having their hands full with other projects. Especially if you're limiting players to a certain type if they're still getting access to the same spawn areas.
 
Likes: SirKaizer

SirKaizer

New member
Aug 20, 2018
2
1
3
#4
While I appreciate the amount of thought that went into this, and it by no means is any waste, but I have to clarify that there are already things planned that can base themselves off this. And while I could never promise something exactly like this, especially since the star levels already have a lot backed up in what they are for. I'd look forward to what we already had in store.

As far as exactly the PC system you want, that's something that does require a lot of dedicated time from an actual developer, which ours are already having their hands full with other projects. Especially if you're limiting players to a certain type if they're still getting access to the same spawn areas.
Since you are saying so, then I can't help but be excited about what are to come, I have been speculating about what those stars are for and are quite excited to see what the indigo server will become in the future.


About the monolocke, which it is called, it should be a choice in itself if you want to do a locke challenge or not. If you do not choose to do a locke challenge, then you'd simply have the choice between a new set of starters, which can be helpful in filling out the pokedex or letting you build a different team than the one you previously used. As such, it does not have to limit the players, but should be a choice that the players take, as any locke challenge should be.

To give a short explanation as to what a locke challenge is, as I did not do that when I made the post, I'd like to explain what it is, or atleast my understanding of it.

The rules in a nuzlocke challenge is not something forced upon the person by a program, atleast not in the regular pokemon games. In the regular pokemon games, the basic rules are as following:


The most basic Nuzlocke rules, as they were first introduced, are as follows:
  • Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
  • The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch. If there's a static encounter in the area, the player is allowed to capture them despite already capturing a Pokémon in that area. Shiny Pokémon also do not apply to this rule.
Other near-universally used rules include:
  • The general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
  • Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited. Trading and retrading the same Pokémon (for the purpose of evolving a Graveler, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.
  • Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.

That patch of text was taken from the website, bulbapedia, which is a trusted wiki of the pokemon community.

And going by those rules, then the locke challenges would not have to be coded in, but can be coded in. A good example of a coded in locke challenge, would be in the fanmade pokemon game, Pokemon Insurgence. Where before starting a game, you can choose if you want to be doing any challenges.
 

Disclaimer

Pokemon is owned by the Pokemon Company a subsidiary of Nintendo. Pixelmon is owned by Pixelmon Reforged