colebat

New member
Hey y'all!

I wanted to make a post concerning an issue I believe is drastically hindering the growth of Poke Play: the claim system. I'd be grateful if you take the time to read it (it's quite the monster of a post) and give feedback in the comments.

Claim expiration is a serious problem on Poke Play. There are a million starter houses abandoned by new players around the warp pads. Veteran players who leave the server hold massive pieces of land hostage long after they quit. All of this is dead-space that could be used for community projects, or settlement for new members.

Usually, servers take one of two approaches to avoid this problem. First is scheduled map resets. All plots get deleted simultaneously, allowing for a new player influx. This doesn't seem like a viable option though, given Poke Play's prior opposition to server wipes. Second is implementing a short expiry timer on claims. Typically, this entails a countdown of 1-2 weeks offline before a player's plot is dissolved. Such an alternative seems particularly attractive; it allows for long lasting communities to develop while also providing readily available claim space to newer players.

Poke Play practices neither of the above. Resets occur once in a blue moon and claims expire after a whopping month (from what I've heard). This absolutely needs to change. In my mind, the question is not "should the server revise claim expiration," but rather "how should claim expiration be revised?" Let me explain why I think this is so pivotal.

Just two days ago, I returned to Reborn after a very long break. It shocked me to see that my claim was still intact. Having been months since I last played, I figured it had slipped out from under me at some point. It turns out, logging on to collect my kits once or twice a month had salvaged my plot. This is a huge problem from my perspective. I have a gigantic claim just outside one of the warps. Because of the generous claim expiration timer, my plot had become dead-space on the server for closing in on half a year. Between my claim and a few others, the warp was completely locked down, preventing active/new players from settling it. This problem translates to all of the warps: there is effectively no claimable land at any of the wilds.

From my understanding, one of Poke Play's goals is to culture a community on Reborn. This is made clear by the text at each warp pad, urging players to build settlements around them. The way claims currently are, this is literally impossible.


- - - - - - - - CLAIM EXPIRATION NEEDS TO BE REVISED SO THE WILDS CAN FIND A SENSE OF COMMUNITY. - - - - - - - -


In addition to this, Poke Play obviously wants to attract new players. I've seen the following happen multiple times just in the past 2 days. A new player logs on for the first time, uses one of the warp signs, tries and fails to find claim space for 5 minutes, and then quits out of frustration or boredom. The majority of new users want to live around warp pads. When they join, the warp pads are all claimed and look like wastelands. This is a horrible first impression, causing many individuals to give up on the server immediately.


- - - - - - - - CLAIM EXPIRATION NEEDS TO BE REVISED IN ORDER TO RETAIN NEW PLAYERS. - - - - - - - -


Now that we understand why this is such a problem, how can we fix it? I'll quickly propose some ideas and give my opinion.

I do not think server resets are a good solution. They make it impossible to develop communities. Seeing as Poke Play encourages communities, this would be counter productive to their mission. As may already be evident, I think that shortening the claim expiration timer is the best fix. The easiest way to do this would be a universal reduction: change the timer to 2 weeks and call it a day. I think we can do better than that though.

Here is what I believe to be the ideal solution. Keep in mind, I'm not sure if/how this could be implemented, but I think it fits Poke Play's mission the best:

For all claims within 500 blocks of a warp pad, the expiration timer is 1 week. All other claims expire after 3 weeks. For players with Gold rank or above, an extra week is added to their timer (2 weeks around a warp, 4 weeks otherwise).

Why do I think this is the perfect solution? Firstly, it would keep warps exclusive to active players, building communities around them. There would always be open space, allowing for new players to settle in quickly. Less active members have the option to move their bases further out, freeing up the warps. Land distant from the warps is often dead-space anyways, so it would be interesting to see inactive bases freshen up the landscape. Ranked players ( especially Gold+ ) are likely to be more dedicated to the server, so extending their timer would encourage them to return after breaks. Also, it makes purchasing a rank more attractive.

I truly believe this is the perfect solution, so even if the plugin that regulates claims lacks such functionality, I would urge staff to consider such a rework.

Anyways, if you made it this far, thanks for hearing me out. This thread was mostly just stream of consciousness, so apologies if it was confusing or convoluted. Please leave your opinions in the comments below. I would love to get a dialogue going with staff, especially.

- colebat
 

colebat

New member
Could you share your reasoning? I'd like to hear more about your perspective.

The issue I see with location based timers is feasibility. The plugin running Poke Play's claim system probably doesn't support such functionality. Other than this, I can't think of a downside.

From my point of view, they seem like an ideal fix. Reducing expiration timers around warps would help congregate players at the wilds, which is something really awesome that the server hasn't seen in a long time. Right now, the warp pads are desolate with abandoned bases. It would also provide easy/quick access to claimable land for new players.
 
it did used to be on a timer of if offline for 2 weeks it expires but it was changed to if after 30 days it expires but something did go wrong and now they don't expire.
im not speaking for the staff here but for my own opinion but i am sure something is being done to try and fix this issue. it just may take a while
 

colebat

New member
it did used to be on a timer of if offline for 2 weeks it expires but it was changed to if after 30 days it expires but something did go wrong and now they don't expire.
im not speaking for the staff here but for my own opinion but i am sure something is being done to try and fix this issue. it just may take a while

Well I'm glad it's on the radar!

Still, I think it's important to discuss both how it should be fixed and how urgent the issue is. Personally, I think it's extremely urgent; I've seen 2 players quit in 2 days because everything was claimed. There's a lot of potential players to be gained. And I've already posed my ideas as to how it could be fixed above.

It does give me reassurance to know that the staff is on it, but it would be nice to know what direction they are taking. And if they haven't decided yet, the purpose of this thread is to define the problem thoroughly and help them do so. I recognize there probably won't be any action on this issue until the server is ported to Generations, but planning ahead never hurts.

Do you have any ideas of your own regarding how it should be handled?
 

SelinaTL

Administrator
Administrator
I mean, I'll keep my own words short, but all I think needs to be said is that yes, I do agree that claim expiration needs to find a solution, and that is something I've been trying to find out how to fix. It is not something that was an intentional, no there will be no expiring claims. Like Blaze said, the whole intention was to have it there, but the plugins has struggles with it for a reason that hasn't been known.

But while I do agree and understand what's been said, there's the things on the server that I have 100% control over improving; and others that we can't immediately go up to and say, fix this. I will be putting more priority on the things that I do have control over. Such as adding content, dimensions, minigames and achievements. That's just a fact. All of which become a lot easier to pump out once this conversion to generations has been complete

So I guess all I can request is that there will be a bit of patience in this slow time until the conversion, and an open mind that we are planning heavily for the months beyond, and that things like these aren't just being ignored, but that it's a matter of placing resources in the baskets that will make the biggest impact the soonest. If that all makes sense.
 

colebat

New member
I mean, I'll keep my own words short, but all I think needs to be said is that yes, I do agree that claim expiration needs to find a solution, and that is something I've been trying to find out how to fix. It is not something that was an intentional, no there will be no expiring claims. Like Blaze said, the whole intention was to have it there, but the plugins has struggles with it for a reason that hasn't been known.

But while I do agree and understand what's been said, there's the things on the server that I have 100% control over improving; and others that we can't immediately go up to and say, fix this. I will be putting more priority on the things that I do have control over. Such as adding content, dimensions, minigames and achievements. That's just a fact. All of which become a lot easier to pump out once this conversion to generations has been complete

So I guess all I can request is that there will be a bit of patience in this slow time until the conversion, and an open mind that we are planning heavily for the months beyond, and that things like these aren't just being ignored, but that it's a matter of placing resources in the baskets that will make the biggest impact the soonest. If that all makes sense.
That's perfectly reasonable. Just wanted to get some of my own ideas out there and make sure staff realizes that fixing claims is of some importance. Definitely not expecting any action to be taken until at least the update to generations is rolled out. Keep up the hard work!
 

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